
I measured how much power each model Switch drew under various conditions. And there are no Joy-Con batteries leeching power. Its smaller screen (5.5-inch vs 6.2-inch) demands less power. The research into the new chipset found in both before their release came to the same conclusion. You can adjust it in-game by pressing and holding down the Home button.Īs we learned from the new Nintendo Switch, much of the hardware in the Lite improves power efficiency. And turn it down when you can to extend playtime.

With the lack of auto-brightness, you need to be aware of your Switch’s brightness settings. Then bring a charger or power bank as needed for longer trips. I would recommend Switch Lite owners assume 3 hours of playtime. The 7-hour max is possible with reduced screen brightness and a low-demand game. Given I stressed the system beyond normal most users will see more than 3 hours. The Nintendo Switch Lite meets Nintendo’s listed play time minimum. So we got the new Switch with its increased playtime and reduced power demands. From a production supply chain standpoint, it makes sense for Nintendo to use as many of the same components in the Lite and regular Switch as possible. The new hardware found in both the Lite and new Switch offers that. Nintendo had to improve power efficiency to make a meaningful handheld console. I would not be surprised if the development of the Switch Lite leads to improvements in the new Switch. Assuming you don’t mind holding the extra weight. So the new Switch wins in terms of endurance. But with less capacity comes less playtime. And is a big factor in its weight reduction. The smaller battery is necessary to get the smaller form factor used by the Lite. Both the original and new Switch have a 4,310mAh battery. This gives it more playtime than the original, less efficient model. The Switch Lite has similar power efficiency as the new Nintendo Switch. Nintendo Switch Lite stress test Better Power Efficiency, But Smaller Battery Thus keeping the Switch active without the screen dimming. The right analog stick was rigged to keep the camera moving. Time ran until the Switch turned itself off. In all tests, the console and Joy-Cons (as appropriate) were at 100%.

And as it is one of the more power-hungry games for the Switch. Zelda: Breath of the Wild was used given its popularity.
